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Insane Limits - Статистика сервера по странам, кланам и оружию - Live Server Stats - Kills by Country, Clan, Weapon, ...

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jadefox

Подполковник
Арендатор
21 Фев 2018
98
24
999
45
Battlelog
[BL]
Это для статистики сервера. каждые 255 секунд он показывает статистику текущего раунда в игровом чате.
используем следующее:

INSTALLATION - LIMIT#1
Settings for Insane Limits

Evaluation: OnIntervalServer
Evaluation_interval: 255
First_check: Code
First_check_code: copy paste code #1
limit_action: none
Код:
//////////////////////////////////
//   SPAMMER - PART 1-2 - PLAYER/ROUND STATS FOR IN-GAME-CHAT
//////////////////////////////////
// info > insane limits settings: limit_evaluation: OnIntervalServer     ;     limit_evaluation_interval: 255          ;limit_first_check: Code       ;        limit_action: none


//   SETTINGS //
int MinPlayersOnServer = 10;  // min. # of players on server
int MinTimeRound = 3;  // min. playtime in minutes
int ChatMessages = 9;  // total # of all messages
//SETTINGS END //


// check for enable limit - min player/roundtime
if ((server.PlayerCount < MinPlayersOnServer) || (server.TimeRound <= (MinTimeRound * 60))) {return false;}
if (team1.KillsRound < 5) { return false; }

// get last msg
int TmpShowMsgNr = 0;
if (server.Data.issetInt("GlobalLastMsg")) TmpShowMsgNr = server.Data.getInt("GlobalLastMsg");
TmpShowMsgNr++;
if (TmpShowMsgNr > ChatMessages) {TmpShowMsgNr = 1;}
server.Data.setInt("GlobalLastMsg", TmpShowMsgNr);


//////////////////////////////////
//   HOW MANY PLAYERS FROM COUNTRY
//////////////////////////////////

if ((TmpShowMsgNr == 1) || (TmpShowMsgNr == 6)) {
    // load player list
    List<PlayerInfoInterface> playersList1 = new List<PlayerInfoInterface>();
    playersList1.AddRange(team1.players);
    playersList1.AddRange(team2.players);
    Dictionary<String, double> PlayerCountryList = new Dictionary<String, double>();

    foreach(PlayerInfoInterface player_info in playersList1)
    {
        if (!PlayerCountryList.ContainsKey(player_info.CountryName)) PlayerCountryList.Add(player_info.CountryName, 0);
        PlayerCountryList[player_info.CountryName]++;
    }

    // sort
    List<KeyValuePair<String, double>> PlayerCountryListSORTED = new List<KeyValuePair<String, double>>();

    foreach (KeyValuePair<String, double> pair in PlayerCountryList) {
        PlayerCountryListSORTED.Add(pair);
    }

    if (PlayerCountryListSORTED.Count > 0) {
        PlayerCountryListSORTED.Sort(
            delegate(KeyValuePair<String, double> firstPair, KeyValuePair<String, double> nextPair) {
                double na = PlayerCountryList[firstPair.Key];
                double nb = PlayerCountryList[nextPair.Key];
                if (na > nb) return -1;
                if (na < nb) return 0;
                return 0; // equal
            }
        );
    }

    // send chat msg
    plugin.SendGlobalMessage("-------   PLAYER FROM COUNTRY   ------");
    double TmpOtherCountry = 0;
    String TmpOtherCountryMsg = String.Empty;
    for (int TmpIndex = 1; TmpIndex <= PlayerCountryListSORTED.Count; TmpIndex++) {
        if (TmpIndex <= 6) {
            if ((TmpIndex == PlayerCountryListSORTED.Count) && (TmpIndex %2 != 0)) {
                plugin.SendGlobalMessage(PlayerCountryListSORTED[TmpIndex-1].Key + " " + PlayerCountryListSORTED[TmpIndex-1].Value);
            } else {
                if((TmpIndex %2 != 0) || (TmpIndex == 1)) {plugin.SendGlobalMessage(PlayerCountryListSORTED[TmpIndex-1].Key + " " + PlayerCountryListSORTED[TmpIndex-1].Value + ", " + PlayerCountryListSORTED[TmpIndex].Key + " " + PlayerCountryListSORTED[TmpIndex].Value);}
            }
        } else {
            if (TmpIndex > 8) {
                TmpOtherCountry = TmpOtherCountry + PlayerCountryListSORTED[TmpIndex-1].Value;
                TmpOtherCountryMsg = ", Others: " + TmpOtherCountry;
                if (TmpIndex == PlayerCountryListSORTED.Count) { plugin.SendGlobalMessage(PlayerCountryListSORTED[6].Key + " " + PlayerCountryListSORTED[6].Value + ", " + PlayerCountryListSORTED[7].Key + " " + PlayerCountryListSORTED[7].Value + TmpOtherCountryMsg);}
            } else {
                if (TmpIndex == PlayerCountryListSORTED.Count) { plugin.SendGlobalMessage(PlayerCountryListSORTED[6].Key + " " + PlayerCountryListSORTED[6].Value );}
            }
        }
    }
    //plugin.SendGlobalMessage("---------------------------------------------------------------");
}
// HOW MANY PLAYERS FROM COUNTRY XY - END //


/////////////////////////////////
//   HOW MANY KILLS BY PLAYER
/////////////////////////////////

if (TmpShowMsgNr == 2) {
    // load player list
    List<PlayerInfoInterface> playersList3 = new List<PlayerInfoInterface>();
    playersList3.AddRange(team1.players);
    playersList3.AddRange(team2.players);
    //Dictionary<String, double> clanCounts = new Dictionary<String, double>();
    Dictionary<String, double> KillsByPlayerList = new Dictionary<String, double>();

    foreach(PlayerInfoInterface player_info in playersList3)
    {
        if (!KillsByPlayerList.ContainsKey(player_info.Name)) KillsByPlayerList.Add(player_info.Name, 0);
        KillsByPlayerList[player_info.Name] += player_info.KillsRound;
    }

    // sort
    List<KeyValuePair<String, double>> KillsByPlayerListSORTED = new List<KeyValuePair<String, double>>();

    foreach (KeyValuePair<String, double> pair in KillsByPlayerList) {
        KillsByPlayerListSORTED.Add(pair);
    }

    if (KillsByPlayerListSORTED.Count > 0) {
        KillsByPlayerListSORTED.Sort(
            delegate(KeyValuePair<String, double> firstPair, KeyValuePair<String, double> nextPair) {
                double na = KillsByPlayerList[firstPair.Key];
                double nb = KillsByPlayerList[nextPair.Key];
                if (na > nb) return -1;
                if (na < nb) return 0;
                return 0; // equal
            }
        );
    }

    // send chat msg
    plugin.SendGlobalMessage("-----------     KILLS BY PLAYER    -----------");
    int TmpIndex3 = 0;
    foreach(KeyValuePair<String, double> pair in KillsByPlayerListSORTED) {
        TmpIndex3++;
        if (TmpIndex3 > 3) break;
        plugin.SendGlobalMessage("#" + (TmpIndex3).ToString() + "  " + KillsByPlayerListSORTED[TmpIndex3-1].Key + "  >>  " + KillsByPlayerListSORTED[TmpIndex3-1].Value);
    }
    //plugin.SendGlobalMessage("---------------------------------------------------------------");
}
// HOW MANY KILLS BY PLAYER - END//


/////////////////////////////////
//   Playtime
/////////////////////////////////

if (TmpShowMsgNr == 3) {
    // load player list
    List<PlayerInfoInterface> playersList31 = new List<PlayerInfoInterface>();
    playersList31.AddRange(team1.players);
    playersList31.AddRange(team2.players);
    Dictionary<String, double> PlaytimeList = new Dictionary<String, double>();

    foreach(PlayerInfoInterface player_info in playersList31)
    {
        if (!PlaytimeList.ContainsKey(player_info.Name)) PlaytimeList.Add(player_info.Name, 0);
        PlaytimeList[player_info.Name] += Math.Round((player_info.TimeTotal / 60), 0);
    }

    // sort
    List<KeyValuePair<String, double>> PlaytimeListSORTED = new List<KeyValuePair<String, double>>();

    foreach (KeyValuePair<String, double> pair in PlaytimeList) {
        PlaytimeListSORTED.Add(pair);
    }

    if (PlaytimeListSORTED.Count > 0) {
        PlaytimeListSORTED.Sort(
            delegate(KeyValuePair<String, double> firstPair, KeyValuePair<String, double> nextPair) {
                double na = PlaytimeList[firstPair.Key];
                double nb = PlaytimeList[nextPair.Key];
                if (na > nb) return -1;
                if (na < nb) return 0;
                return 0; // equal
            }
        );
    }

    // send chat msg
    plugin.SendGlobalMessage("----------   !PLAYTIME IN MINUTES   ----------");
    int TmpIndex33 = 0;
    foreach(KeyValuePair<String, double> pair in PlaytimeListSORTED) {
        TmpIndex33++;
        if (TmpIndex33 > 3) break;
        plugin.SendGlobalMessage("#" + (TmpIndex33).ToString() + "  " + PlaytimeListSORTED[TmpIndex33-1].Key + "  >>  " + PlaytimeListSORTED[TmpIndex33-1].Value + " minutes");
    }
    //plugin.SendGlobalMessage("---------------------------------------------------------------");
}
// Playtime - END//


/////////////////////////////////
//   HOW MANY KILLS BY COUNTRY
/////////////////////////////////

if (TmpShowMsgNr == 4) {
    // load player list
    List<PlayerInfoInterface> playersList2 = new List<PlayerInfoInterface>();
    playersList2.AddRange(team1.players);
    playersList2.AddRange(team2.players);
    Dictionary<String, double> KillsByCountryList = new Dictionary<String, double>();
    Dictionary<String, double> DeathsByCountryList = new Dictionary<String, double>();

    foreach(PlayerInfoInterface player_info in playersList2)
    {
        if (!KillsByCountryList.ContainsKey(player_info.CountryName)) KillsByCountryList.Add(player_info.CountryName, 0);
        KillsByCountryList[player_info.CountryName] += player_info.KillsRound;
        if (!DeathsByCountryList.ContainsKey(player_info.CountryName)) DeathsByCountryList.Add(player_info.CountryName, 0);
        DeathsByCountryList[player_info.CountryName] += player_info.DeathsRound;
    }

    // sort
    List<KeyValuePair<String, double>> KillsByCountryListSORTED = new List<KeyValuePair<String, double>>();

    foreach (KeyValuePair<String, double> pair in KillsByCountryList) {
        KillsByCountryListSORTED.Add(pair);
    }

    if (KillsByCountryListSORTED.Count > 0) {
        KillsByCountryListSORTED.Sort(
            delegate(KeyValuePair<String, double> firstPair, KeyValuePair<String, double> nextPair) {
                double na = KillsByCountryList[firstPair.Key];
                double nb = KillsByCountryList[nextPair.Key];
                if (na > nb) return -1;
                if (na < nb) return 0;
                return 0; // equal
            }
        );
    }

    // send chat msg
    plugin.SendGlobalMessage("-----------   KILLS BY COUNTRY   -----------");
    int TmpIndex2 = 0;
    foreach(KeyValuePair<String, double> pair in KillsByCountryListSORTED) {
        TmpIndex2++;
        if (TmpIndex2 > 3) break;
        double TmpCountryKD = Math.Ceiling((double)KillsByCountryListSORTED[TmpIndex2-1].Value / (DeathsByCountryList[KillsByCountryListSORTED[TmpIndex2-1].Key] ) * 100) / 100;
        if (DeathsByCountryList[KillsByCountryListSORTED[TmpIndex2-1].Key] < 1) {TmpCountryKD = KillsByCountryListSORTED[TmpIndex2-1].Value ;}
        plugin.SendGlobalMessage("#" + (TmpIndex2).ToString() + "  " + KillsByCountryListSORTED[TmpIndex2-1].Key + "  >>  " + KillsByCountryListSORTED[TmpIndex2-1].Value + " @KD: " +  TmpCountryKD.ToString());
    }
    //plugin.SendGlobalMessage("---------------------------------------------------------------");
}
// HOW MANY KILLS BY COUNTRY - END //



/////////////////////////////////
//   HOW MANY KILLS BY WEAPON CATEGORY
/////////////////////////////////

if (TmpShowMsgNr == 5) {
    Dictionary<String, int> TmpWeaponCat = new Dictionary<String, int>();
    if (plugin.RoundData.issetObject("StatsKillWeaponCategory")) {
        TmpWeaponCat = (Dictionary<String,int>)plugin.RoundData.getObject("StatsKillWeaponCategory");

        // sort
        List<KeyValuePair<String, int>> KillsByWeaponCatListSORTED = new List<KeyValuePair<String, int>>();

        foreach (KeyValuePair<String, int> pair in TmpWeaponCat) {
            KillsByWeaponCatListSORTED.Add(pair);
        }

        if (KillsByWeaponCatListSORTED.Count > 0) {
            KillsByWeaponCatListSORTED.Sort(
                delegate(KeyValuePair<String, int> firstPair, KeyValuePair<String, int> nextPair) {
                    int na = TmpWeaponCat[firstPair.Key];
                    int nb = TmpWeaponCat[nextPair.Key];
                    if (na > nb) return -1;
                    if (na < nb) return 0;
                    return 0; // equal
                }
            );
        }

        // send chat msg
        plugin.SendGlobalMessage("----------   KILLS BY CATEGORY   ----------");
        int TmpIndex5 = 0;
        foreach(KeyValuePair<String, int> pair in KillsByWeaponCatListSORTED) {
            TmpIndex5++;
            if (TmpIndex5 > 3) break;
            String tmp_catname =  KillsByWeaponCatListSORTED[TmpIndex5-1].Key;
            if (tmp_catname == "None") { tmp_catname = "Vehicle";}
            plugin.SendGlobalMessage("#" + (TmpIndex5).ToString() + "  " + tmp_catname + "  >>  " + KillsByWeaponCatListSORTED[TmpIndex5-1].Value);
        }
        //plugin.SendGlobalMessage("---------------------------------------------------------------");
    }
}
// HOW MANY KILLS BY WEAPON CATEGORY - END //


/////////////////////////////////
//   HOW MANY KILLS BY CLAN
/////////////////////////////////

if (TmpShowMsgNr == 7) {
    // load player list
    List<PlayerInfoInterface> playersList4 = new List<PlayerInfoInterface>();
    playersList4.AddRange(team1.players);
    playersList4.AddRange(team2.players);
    Dictionary<String, double> KillsByClanList = new Dictionary<String, double>();
    Dictionary<String, double> DeathsByClanList = new Dictionary<String, double>();
   
    foreach(PlayerInfoInterface player_info in playersList4)
    {
        if (player_info.Tag != "") {
            if (!KillsByClanList.ContainsKey(player_info.Tag)) KillsByClanList.Add(player_info.Tag, 0);
            KillsByClanList[player_info.Tag] += player_info.KillsRound;
            if (!DeathsByClanList.ContainsKey(player_info.Tag)) DeathsByClanList.Add(player_info.Tag, 0);
            DeathsByClanList[player_info.Tag] += player_info.DeathsRound;
        }
    }

    // sort
    List<KeyValuePair<String, double>> KillsByClanListSORTED = new List<KeyValuePair<String, double>>();

    foreach (KeyValuePair<String, double> pair in KillsByClanList) {
        KillsByClanListSORTED.Add(pair);
    }

    if (KillsByClanListSORTED.Count > 0) {
        KillsByClanListSORTED.Sort(
            delegate(KeyValuePair<String, double> firstPair, KeyValuePair<String, double> nextPair) {
                double na = KillsByClanList[firstPair.Key];
                double nb = KillsByClanList[nextPair.Key];
                if (na > nb) return -1;
                if (na < nb) return 0;
                return 0; // equal
            }
        );
    }

    // send chat msg
    plugin.SendGlobalMessage("---------    KILLS BY CLAN TAG    ----------");
    int TmpIndex4 = 0;
    foreach(KeyValuePair<String, double> pair in KillsByClanListSORTED) {
        TmpIndex4++;
        if (TmpIndex4 > 3) break;
        double TmpClanKD = Math.Ceiling((double)KillsByClanListSORTED[TmpIndex4-1].Value / (DeathsByClanList[KillsByClanListSORTED[TmpIndex4-1].Key] ) * 100) / 100;
        if (DeathsByClanList[KillsByClanListSORTED[TmpIndex4-1].Key] < 1) {TmpClanKD = KillsByClanListSORTED[TmpIndex4-1].Value ;}
        plugin.SendGlobalMessage("#" + (TmpIndex4).ToString() + "  Clan [" + KillsByClanListSORTED[TmpIndex4-1].Key + "]  >>  " + KillsByClanListSORTED[TmpIndex4-1].Value + " @KD: " +  TmpClanKD.ToString());
    }
    //plugin.SendGlobalMessage("---------------------------------------------------------------");
}
// HOW MANY KILLS BY CLAN - END //


/////////////////////////////////
//   HOW MANY KILLS BY TEAM ID
/////////////////////////////////

if (TmpShowMsgNr == 8) {
    String[] TeamShortName = new String[]{"US", "RU", "CN"};
    double Team1KD = Math.Ceiling((double)team1.KillsRound / (team1.DeathsRound ) * 100) / 100;
    double Team2KD = Math.Ceiling((double)team2.KillsRound / (team2.DeathsRound ) * 100) / 100;
    if (team1.DeathsRound < 1) {Team1KD = team1.KillsRound ;}
    if (team2.DeathsRound < 1) {Team2KD = team2.KillsRound ;}
   
    // send chat msg
    plugin.SendGlobalMessage("----------    KILLS BY TEAM    ----------");
    plugin.SendGlobalMessage("Team " + TeamShortName[team1.Faction] + "  >>  " + team1.KillsRound + " @KD: " + Team1KD.ToString());
    plugin.SendGlobalMessage("Team " + TeamShortName[team2.Faction] + "  >>  " + team2.KillsRound + " @KD: " + Team2KD.ToString());
    //plugin.SendGlobalMessage("---------------------------------------------------------------");
}
// HOW MANY KILLS BY TEAM ID - END //




/////////////////////////////////
//   HOW MANY KILLS BY WEAPON NAME
/////////////////////////////////

if (TmpShowMsgNr == 9) {
    Dictionary<String, int> TmpWeaponName = new Dictionary<String, int>();
    if (plugin.RoundData.issetObject("StatsKillWeaponName")) {
        TmpWeaponName = (Dictionary<String,int>)plugin.RoundData.getObject("StatsKillWeaponName");

        // sort
        List<KeyValuePair<String, int>> KillsByWeaponNameListSORTED = new List<KeyValuePair<String, int>>();

        foreach (KeyValuePair<String, int> pair in TmpWeaponName) {
            KillsByWeaponNameListSORTED.Add(pair);
        }

        if (KillsByWeaponNameListSORTED.Count > 0) {
            KillsByWeaponNameListSORTED.Sort(
                delegate(KeyValuePair<String, int> firstPair, KeyValuePair<String, int> nextPair) {
                    int na = TmpWeaponName[firstPair.Key];
                    int nb = TmpWeaponName[nextPair.Key];
                    if (na > nb) return -1;
                    if (na < nb) return 0;
                    return 0; // equal
                }
            );
        }

        // send chat msg
        plugin.SendGlobalMessage("-----------   KILLS BY WEAPON    -----------");
        int TmpIndex6 = 0;
        foreach(KeyValuePair<String, int> pair in KillsByWeaponNameListSORTED) {
            TmpIndex6++;
            if (TmpIndex6 > 3) break;
            String tmp_weaponname =  KillsByWeaponNameListSORTED[TmpIndex6-1].Key;
            if (tmp_weaponname == "Death") { tmp_weaponname = "Vehicle";}
            plugin.SendGlobalMessage("#" + (TmpIndex6).ToString() + "  " + tmp_weaponname + "  >>  " + KillsByWeaponNameListSORTED[TmpIndex6-1].Value );
        }
        //plugin.SendGlobalMessage("---------------------------------------------------------------");
    }
}
// HOW MANY KILLS BY WEAPON NAME - END //

далее:
INSTALLATION - LIMIT#2
Settings for Insane Limits

Evaluation: OnKill
First_check: Code
First_check_code: copy paste code #2
limit_action: none
Код:
//////////////////////////////////
//   SPAMMER - PART 2-2 - PLAYER/ROUND STATS FOR IN-GAME-CHAT
//////////////////////////////////

// info > insane limits settings: limit_evaluation: OnKill     ;     limit_first_check: Code       ;        limit_action: none


// count kill by weapon category
Dictionary<String, int> TmpWeaponCat = new Dictionary<String, int>();
if (!plugin.RoundData.issetObject("StatsKillWeaponCategory")) plugin.RoundData.setObject("StatsKillWeaponCategory", new Dictionary<String, int>());
TmpWeaponCat = (Dictionary<String,int>)plugin.RoundData.getObject("StatsKillWeaponCategory");
if (!TmpWeaponCat.ContainsKey(kill.Category)) { TmpWeaponCat.Add(kill.Category, 0); }
TmpWeaponCat[kill.Category] += 1;
plugin.RoundData.setObject("StatsKillWeaponCategory", TmpWeaponCat);


// count kill by weapon name
KillReasonInterface friendly = plugin.FriendlyWeaponName(kill.Weapon);
//plugin.ConsoleWrite(friendly.Name);

Dictionary<String, int> TmpWeaponName = new Dictionary<String, int>();
if (!plugin.RoundData.issetObject("StatsKillWeaponName")) plugin.RoundData.setObject("StatsKillWeaponName", new Dictionary<String, int>());
TmpWeaponName = (Dictionary<String,int>)plugin.RoundData.getObject("StatsKillWeaponName");
if (!TmpWeaponName.ContainsKey(friendly.Name)) { TmpWeaponName.Add(friendly.Name, 0); }
TmpWeaponName[friendly.Name] += 1;
plugin.RoundData.setObject("StatsKillWeaponName", TmpWeaponName);
 

Вложения

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Последнее редактирование:

Timm

XLGAMES.PRO
VIP
5 Сен 2014
21.230
2.941
3.549
Battlelog
[BL]
ВКонтакте
[ВК]
Facebook
[FB]
Нет не нужна.
Должно все работать если правильно вбил.
 

jadefox

Подполковник
Арендатор
21 Фев 2018
98
24
999
45
Battlelog
[BL]
Нет не нужна.
Должно все работать если правильно вбил.
разобрался скопировал лишнюю строчку))) но темка занимательная, посмотрим че народ вечером скажет можт и оставим на серваке эту функцию
 
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Реакции: Timm

kill_26ru

Старший прапорщик
Арендатор
16 Июл 2018
276
19
389
37
РФ, Ставропольский край, г. Невинномысск
Battlelog
[BL]
ВКонтакте
[ВК]
Разобрался, уже всё внёс, всё скомпелировалось, вечером поправлю и разберусь в настройках интервала срабатывание и т.д. После подробно скину готовый код с описанием что и для чего)
 
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В этой теме нельзя размещать новые ответы.